2x-Cut | |
Description | Attacks an enemy |
Power | 1x base |
Targets | Single enemy |
Max. Damage | 19,998 |
4x-Cut | |
Description | Attacks all enemies |
Power | 1x base |
Targets | 4 random enemies |
Max. Damage | 39,996 |
Notes | Can hit targets in the Back Row for full damage |
Coin | |
Description | Attacks all enemies |
Power | [Gil / 10] / Number of Targets |
Targets | All enemies |
Max. Damage | 9,999 |
D.Blow | |
Description | Attacks an enemy |
Power | 1x base |
Targets | Single enemy |
Max. Damage | 9,999 |
Notes | Auto-critical Can hit targets in the Back Row for full damage Attack% = Weapon's Attack% / 3 |
Flash | |
Description | Inflicts Death (100%) |
Power | N/A |
Targets | All enemies |
Max. Damage | N/A |
Notes | Attack% = Weapon�s Attack% / 2 |
Manip. | |
Description | Attempts to Manipulate an enemy |
Success rate | Caster�s level � Target�s level + 50 |
Targets | Single enemy |
Max. Damage | N/A |
Notes | Attempt is successful if the success rate is more than 99 With a HypnoCrown equipped the success rate is set to 100 |
Mime | |
Description | Repeats the previous action |
Power | N/A |
Targets | Self |
Max. Damage | N/A |
Notes | Characters can Mime their own Limit Breaks, but not others' Item use can only be Mimed if stock permits Miming Magic/Summons does not require MP |
Morph | |
Description | Turns an enemy into an item when used to kill it |
Power | 1/8x base |
Targets | Single enemy |
Max. Damage | 9,999 |
Notes | Can hit targets in the Back Row for full damage Never makes a Critical hit |
Mug | |
Description | Attacks and steals from an enemy |
Power | 1x base |
Targets | Single enemy |
Max. Damage | 9,999 |
Notes | Success rate of Steal depends on the level difference between the character and the target |
Sense | |
Description | Displays the Level, HP, MP and weaknesses of the target |
Power | N/A |
Targets | Single target |
Max. Damage | N/A |
Slash-All | |
Description | Attacks all enemies |
Power | 1x base |
Targets | All enemies |
Max. Damage | 9,999 |
Notes | Can hit targets in the Back Row for full damage |
Steal | |
Description | Attempts to steal from an enemy |
Power | N/A |
Targets | Single enemy |
Max. Damage | N/A |
Notes | Success rate of Steal depends on the level difference between the character and the target |
Throw | |
Description | Throws a weapon at the enemy |
Power | Thrown Weapon's [ Attack + Character's Strength] x 2 |
Targets | Single enemy |
Max. Damage | 9,999 |
This discussion will have spoilers through Chapter 6.
Man, they really expanded the Costa Del Sol part! I recall this just being a quick
This discussion will include spoilers through Chapter 5.
This was a fairly short section that is the boat ride from Junon to Costa Del
This discussion will include spoilers through Chapter 4.
I enjoyed the Junon area more than the grasslands. There was more variety in the
This discussion will have spoilers through Chapter 3.
Not really much to add as this chapter was basically a trek through the Mythril Mines.
This discussion will have spoilers through Chapter 2.
It took me a while to get back to this game as I was "Final Fantasied out"
Avoiding plot points, this is just to talk about the gameplay of the many, many minigames and how they were worked into FFVII.
I'm a big
This is the hardest minigame I've ever played in a FF game and I think I will actually have to give up on it so fast. Who thought analog sticks on a rhythm
Last Post By: Loony BoB 03-25-2024, 11:10 PMPulling a BoB here and making a separate thread by chapter. Will include any spoilers through chapter 1.
The prologue was surprising.