Chocobo Lure | ||
Level | AP | Effect |
Level 1 | 0 | 25% chance of Chocobo encounter |
Level 2 | 3,000 | 37.5% chance of Chocobo encounter |
Level 3 | 10,000 | 50% chance of Chocobo encounter |
Level 4 | 30,000 | N/A |
Location | Chocobo Billy (Disc 1), Chocobo Ranch (Disc 2) | |
Price | 2,000 gil | |
Special Bonuses | Luck +1 | |
Notes |
Effect stacks up to 100% chance of Chocobo encounter Level 1 gives 75% chance in the Chocobo Ranch area Level 1 gives 50% chance in the Junon area Level 3 gives 100% chance in Chocobo Ranch area and Junon area |
Counter Attack | ||
Level | AP | Effect |
Level 1 | 0 | 30% chance of countering |
Level 2 | 10,000 | 40% chance of countering |
Level 3 | 20,000 | 60% chance of countering |
Level 4 | 50,000 | 80% chance of countering |
Level 5 | 100,000 | 100% chance of countering |
Location | Mt. Nibel, Gold Saucer Chocobo Square Class A+S | |
Price | N/A | |
Notes | Stacks up to a maximum of eight Counter Attacks |
Cover | ||
Level | AP | Effect |
Level 1 | 0 | 20% chance of protecting allies |
Level 2 | 2,000 | 40% chance of protecting allies |
Level 3 | 10,000 | 60% chance of protecting allies |
Level 4 | 25,000 | 80% chance of protecting allies |
Level 5 | 40,000 | 100% chance of protecting allies |
Location | Aerith's garden, Wall Market materia shop (Disc 3) | |
Price | 1,000 gil | |
Special Bonuses | Vitality +1 | |
Notes | Attacks must be physical and directed against a single target |
Enemy Away | ||
Level | AP | Effect |
Level 1 | 0 | Reduces encounter rate by 43.75% |
Level 2 | 10,000 | Reduces encounter rate by 87.5% |
Level 3 | 50,000 | N/A |
Location | Gold Saucer Chocobo Square | |
Price | N/A | |
Special Bonuses | Luck +1 | |
Notes | Stacks up a minimum encounter rate of 12.5% |
Enemy Lure | ||
Level | AP | Effect |
Level 1 | 0 | Increases encounter rate by 43.75% |
Level 2 | 10,000 | Increases encounter rate by 87.5% |
Level 3 | 50,000 | N/A |
Location | Gold Saucer Battle Square | |
Price | 250 BP | |
Special Bonuses | Luck -1 | |
Notes | Stacks up to a maximum encounter rate of 200% |
EXP Plus | ||
Level | AP | Effect |
Level 1 | 0 | EXP +50% |
Level 2 | 60,000 | EXP +100% |
Level 3 | 150,000 | N/A |
Location | Gold Saucer Wonder Square | |
Price | 2,000 GP | |
Special Bonuses | Luck +1 |
Gil Plus | ||
Level | AP | Effect |
Level 1 | 0 | Gil +50% |
Level 2 | 80,000 | Gil +100% |
Level 3 | 150,000 | N/A |
Location | Gold Saucer Wonder Square | |
Price | 1,000 GP | |
Special Bonuses | Luck +1 | |
Notes | Level1 gives +100% (glitch) |
HP <-> MP | ||
Level | AP | Effect |
Level 1 | 0 | Exchanges HP and MP values |
Level 2 | 80,000 | N/A |
Location | Corel materia cave. Requires Black Chocobo | |
Price | N/A |
HP Plus | ||
Level | AP | Effect |
Level 1 | 0 | HP +10% |
Level 2 | 10,000 | HP +20% |
Level 3 | 20,000 | HP +30% |
Level 4 | 30,000 | HP +40% |
Level 5 | 50,000 | HP +50% |
Location | Junon Docks for getting 60-90 points in Rufus' welcome ceremony, Cosmo Canyon materia shop, Mideel materia shop | |
Price | 8,000 gil | |
Notes | Stacks up to HP +100% |
Long Range | ||
Level | AP | Effect |
Level 1 | 0 | Attacks are made Long Range |
Level 2 | 80,000 | N/A |
Location | Mythril Mines | |
Price | N/A | |
Notes | Actions affected are Attack, D.Blow, Flash, Morph, Mug, Slash-All, Steal, 2x-Cut, 4x-Cut |
Luck Plus | ||
Level | AP | Effect |
Level 1 | 0 | Luck +10% |
Level 2 | 15,000 | Luck +20% |
Level 3 | 30,000 | Luck +30% |
Level 4 | 60,000 | Luck +40% |
Level 5 | 100,000 | Luck +50% |
Location | Temple of the Ancients | |
Price | N/A | |
Notes | Stacks up to Luck +100% |
Magic Plus | ||
Level | AP | Effect |
Level 1 | 0 | Magic +10% |
Level 2 | 10,000 | Magic +20% |
Level 3 | 20,000 | Magic +30% |
Level 4 | 30,000 | Magic +40% |
Level 5 | 50,000 | Magic +50% |
Location | Corral Valley | |
Price | N/A | |
Notes | Stacks up to Magic +100% |
Mega All | ||
Level | AP | Effect |
Level 1 | 0 | Use action against all once per battle |
Level 2 | 20,000 | Use action against all twice per battle |
Level 3 | 40,000 | Use action against all thrive per battle |
Level 4 | 80,000 | Use action against all four times per battle |
Level 5 | 160,000 | Use action against all five times per battle |
Location | Northern Cave | |
Price | N/A | |
Notes |
Affects all Magic materia, D.Blow, Manip., Morph, Mug, Sense and Steal Slash-All replaces Attack command |
MP Plus | ||
Level | AP | Effect |
Level 1 | 0 | MP +10% |
Level 2 | 10,000 | MP +20% |
Level 3 | 20,000 | MP +30% |
Level 4 | 30,000 | MP +40% |
Level 5 | 50,000 | MP +50% |
Location | Cosmo Canyon materia shop, Mideel materia shop | |
Price | 8,000 gil | |
Notes | Stacks up to MP +100% |
Pre-emptive | ||
Level | AP | Effect |
Level 1 | 0 | Pre-emptive Attack +6.25% |
Level 2 | 8,000 | Pre-emptive Attack +8.6% |
Level 3 | 20,000 | Pre-emptive Attack +10.9% |
Level 4 | 40,000 | Pre-emptive Attack +13.28% |
Level 5 | 80,000 | Pre-emptive Attack +18.75% |
Location | Gold Saucer Wonder Square | |
Price | 1,000 BP | |
Special Bonuses | Dexterity +2 | |
Notes |
Stacks up to Pre-emptive Attack +33.2% If a Level5 Pre-emptive materia is equipped to character 3, Back Attacks and Ambushes will be halved |
Speed Plus | ||
Level | AP | Effect |
Level 1 | 0 | Dex +10% |
Level 2 | 15,000 | Dex +20% |
Level 3 | 30,000 | Dex +30% |
Level 4 | 60,000 | Dex +40% |
Level 5 | 100,000 | Dex +50% |
Location | Gold Saucer Battle Square | |
Price | 400 BP | |
Notes | Stacks up to Dex +100% |
Underwater | ||
Level | AP | Effect |
N/A | N/A | Removes the time limit in the battle against Emerald WEAPON |
Location | Trade the Guide Book with the Kalm Traveller | |
Price | N/A | |
Notes | Stores 16,777,215 AP, then resets. AP does not count towards the power of Barret's Missing Score |
This discussion will have spoilers through Chapter 6.
Man, they really expanded the Costa Del Sol part! I recall this just being a quick
This discussion will include spoilers through Chapter 5.
This was a fairly short section that is the boat ride from Junon to Costa Del
This discussion will include spoilers through Chapter 4.
I enjoyed the Junon area more than the grasslands. There was more variety in the
This discussion will have spoilers through Chapter 3.
Not really much to add as this chapter was basically a trek through the Mythril Mines.
This discussion will have spoilers through Chapter 2.
It took me a while to get back to this game as I was "Final Fantasied out"
Avoiding plot points, this is just to talk about the gameplay of the many, many minigames and how they were worked into FFVII.
I'm a big
This is the hardest minigame I've ever played in a FF game and I think I will actually have to give up on it so fast. Who thought analog sticks on a rhythm
Last Post By: Loony BoB 03-25-2024, 11:10 PMPulling a BoB here and making a separate thread by chapter. Will include any spoilers through chapter 1.
The prologue was surprising.