Guard Scorpion | |
Found | Sector 5 Mako Reactor |
HP | 800 |
MP | 0 |
Strengths | Bad breath, darkness, death, gravity, manipulate, mystify, petrify |
Weaknesses | Lightning |
Attacks | Search scope, laser ray, rifle tail |
Notes | Do not attack whilst the tail is up |
Air Buster | |
Found | Sector 5 Mako Reactor |
HP | 1200 |
MP | 0 |
Strengths | Bad breath, darkness, death, earth, gravity, manipulate, mystify, paralyze, petrify |
Weaknesses | Lightning |
Attacks | Big bomber, W machine gun, rear gun counter attack |
Notes | Place materia on Barret and Tifa that you won't need to use immediately after the battle |
Aps | |
Found | Sewers |
HP | 1800 |
MP | 0 |
Strengths | Bad breath, darkness, death, gravity, manipulate, mystify, paralyze, petrify, stop |
Weaknesses | Fire |
Attacks | Lick, sewer tsunami |
Notes | The sewer tsunami attack may injure your entire party but it also injures APS |
Reno | |
Found | Plate support pillar |
HP | 1000 |
MP | 0 |
Strengths | Bad breath, darkness, death, gravity, manipulate, mystify, paralyze, petrify, stop |
Weaknesses | Poison |
Attacks | Electromag rod, pyramid |
Notes | Get rid of pyramid by using another party member to attack the pyramid |
H0512-OPT | |
Found | Shinra Building 67th Floor |
HP | 300 |
MP | 58 |
Strengths | Bad breath, darkness, death, manipulate, mystify, petrify |
Weaknesses | N/A |
Attacks | Rollo attack |
Notes | - |
H0512 | |
Found | Shinra Building 67th Floor |
HP | 1000 |
MP | 120 |
Strengths | Bad breath, darkness, death, gravity, ice, manipulate, mystify, paralyze, petrify, poison, stop |
Weaknesses | N/A |
Attacks | Claw, pink gas, reanimagic |
Notes | Use fire and lightning attacks on this monster. Don't bother curing poison status as it will keep poisoning you. |
Hundred Gunner | |
Found | Shinra Building elevator |
HP | 1600 |
MP | 0 |
Strengths | Bad breath, darkness, death, gravity, manipulate, mystify, paralyze, petrify, poison, stop |
Weaknesses | Lightning |
Attacks | Auxiliary artillery, hidden artillery, main artillery, wave blast |
Notes | Physical, close-range attacks won't affect this boss, use Barret's gun attacks and equip the other 2 with lightning materia |
Heli Gunner | |
Found | Shinra Building elevator |
HP | 1000 |
MP | 0 |
Strengths | Bad breath, darkness, death, gravity, manipulate, mystify, paralyze, petrify, poison, stop |
Weaknesses | Lightning |
Attacks | A cannon, AB cannon, B Cannon, C Cannon, firing line, flying drill |
Notes | Physical, close-range attacks won't affect this boss, use Barret's gun attacks and equip the other 2 with lightning materia |
Dark Nation | |
Found | Balcony of Shinra Building 69th floor |
HP | 140 |
MP | 80 |
Strengths | Death, gravity, manipulate, mystify, petrify, transform |
Weaknesses | Lightning |
Attacks | Barrier, bite, bolt, MBarrier |
Notes | Appears with Rufus. Good idea to deal with it and then Rufus as it uses defensive magic. |
Rufus | |
Found | Balcony of Shinra Building 69th floor |
HP | 500 |
MP | 0 |
Strengths | Bad breath, death, gravity, manipulate, mystify, petrify, stop |
Weaknesses | N/A |
Attacks | Shotgun |
Notes | Good idea to poison him at the start of the battle |
Motor Ball | |
Found | End of motorcycle chase |
HP | 2600 |
MP | 120 |
Strengths | Bad breath, darkness, death, fire, gravity, manipulate, mystify, paralyze, petrify, poison, stop |
Weaknesses | Lightning |
Attacks | Arm attack, rolling fire, twin burner |
Notes | Have Aeris in your party so you can use her limit "healing wind" |
Bottom Swell | |
Found | Beach in Junon |
HP | 2500 |
MP | 100 |
Strengths | Darkness, death, earth, gravity, manipulate, mystify, paralyze, petrify, silence, transform |
Weaknesses | Wind |
Attacks | Big wave, moonstrike, tail attack |
Notes | Use magic attacks to get rid of the HP-draining bubble around your allies |
Jenova-BIRTH | |
Found | Shinra ship cargo hold on it's way to Costa Del Sol |
HP | 4000 |
MP | 110 |
Strengths | Bad breath, death, gravity, manipulate, mystify, paralyze, petrify, poison, stop |
Weaknesses | N/A |
Attacks | Gas, tail Laser, stop, W-Laser |
Notes | Use summons and keep your HP if possible |
Dyne | |
Found | Corel prison |
HP | 1200 |
MP | 20 |
Strengths | Death, gravity, manipulate, mystify, transform |
Weaknesses | N/A |
Attacks | Needle Gun, molotov cocktail, S-Mine |
Notes | Heal yourself frequently as you near the end of the battle |
Rude | |
Found | Gongaga area |
HP | 2000 |
MP | 135 |
Strengths | Death, petrify, manipulate, mystify, silence, transform |
Weaknesses | N/A |
Attacks | Cure, fire, punch |
Notes | Concentrate on either Rude or Reno, deafeating one will win you the battle |
Reno | |
Found | Gongaga area |
HP | 2000 |
MP | 80 |
Strengths | Death, gravity, manipulate, mystify, silence, transform |
Weaknesses | N/A |
Attacks | Electropod, slap, Turk light |
Notes | Concentrate on either Rude or Reno, deafeating one will win you the battle |
Soul Fire | |
Found | Gi Tribe cave |
HP | 1300 |
MP | 220 |
Strengths | Death, earth, fire, gravity, manipulate, mystify, paralyze, petrify, poison, silence, stop, transform |
Weaknesses | Wind |
Attacks | Fire2 |
Notes | Don't bother attacking the 2 Soul Fire's, concentrate on Gi Nattak, the Soul Fire's eventualy run out of MP |
Gi Nattak | |
Found | Gi Tribe cave |
HP | 5500 |
MP | 200 |
Strengths | Death, earth, gravity, manipulate, mystify, paralyze, petrify, poison, silence, stop, transform |
Weaknesses | Restore, revive |
Attacks | Aspil, hit, take over |
Notes | This is an undead monster, good idea to use recovery magic against it - you can sometimes defeat it using a phoenix down |
Materia Keeper | |
Found | Inside Nibelheim mountains |
HP | 8400 |
MP | 300 |
Strengths | Death, fire, gravity, manipulate, mystify, petrify, seal, transform |
Weaknesses | N/A |
Attacks | Big horn, hell combo, trine |
Notes | Equip your enemy-skill materia for this battle as trine is an enemy skill worth having |
Palmer | |
Found | Rocket Town - Cid's backyard |
HP | 6000 |
MP | 240 |
Strengths | Death, gravity, manipulate, mystify, petrify, seal, transform |
Weaknesses | N/A |
Attacks | Mako gun |
Notes | Mako gun inflicts fire, ice and lightning elemental damage |
Red Dragon | |
Found | Temple of the Ancients clock puzzel - VI |
HP | 6800 |
MP | 300 |
Strengths | Bad breath, death, fire, gravity, manipulate, petrify, stop |
Weaknesses | N/A |
Attacks | Bite, red dragon breath, tail |
Notes | You can use slow to make this battle easier |
Demon's Gate | |
Found | Temple of the Ancients clock puzzel - VII |
HP | 10,000 |
MP | 400 |
Strengths | Bad breath, death, gravity, petrify, poison, manipulate, stop |
Weaknesses | N/A |
Attacks | Cave in, demon crush, rock drop |
Notes | Use limit breaks (especially healing wind) and protect your party with barrier. Using Bahamut is also a good strategy |
Jenova-LIFE | |
Found | City of the Ancients |
HP | 10.000 |
MP | 300 |
Strengths | Bad breath, death, gravity, Leviathan, manipulate, petrify, stop |
Weaknesses | Earth |
Attacks | Aqualung, blue flame, blue light, reflect |
Notes | Equip enemy skill materia to get aqualung |
This discussion will have spoilers through Chapter 6.
Man, they really expanded the Costa Del Sol part! I recall this just being a quick
This discussion will include spoilers through Chapter 5.
This was a fairly short section that is the boat ride from Junon to Costa Del
This discussion will include spoilers through Chapter 4.
I enjoyed the Junon area more than the grasslands. There was more variety in the
This discussion will have spoilers through Chapter 3.
Not really much to add as this chapter was basically a trek through the Mythril Mines.
This discussion will have spoilers through Chapter 2.
It took me a while to get back to this game as I was "Final Fantasied out"
Avoiding plot points, this is just to talk about the gameplay of the many, many minigames and how they were worked into FFVII.
I'm a big
This is the hardest minigame I've ever played in a FF game and I think I will actually have to give up on it so fast. Who thought analog sticks on a rhythm
Last Post By: Loony BoB 03-25-2024, 11:10 PMPulling a BoB here and making a separate thread by chapter. Will include any spoilers through chapter 1.
The prologue was surprising.