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Chocobo: The first source of transportation that you will run across, the chocobo is a great way to get around. You can move three times as fast as on foot and encounter no enemies. Unfortunately, until later in the game, you will lose a chocobo when you dismount it. |
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The Tiny Bronco: This would have been a great way to get around, but it's wing was damaged when Cloud was trying to escape Rocket Town. With its flying capabilities crippled, the Tiny Bronco is only good for one thing: floating on shallow water. This vehicle is still a valuable machine, despite its faults. |
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Submarine: The only way to travel underwater, the submarine is great for finding all those secrets lurking beneath the water. |
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The Highwind: It's the only way to travel, period! Another trademark Final Fantasy airship, the Highwind more than gets the job done with its beautiful design and built-in chocobo stable. |
This discussion will have spoilers through Chapter 6.
Man, they really expanded the Costa Del Sol part! I recall this just being a quick
This discussion will include spoilers through Chapter 5.
This was a fairly short section that is the boat ride from Junon to Costa Del
This discussion will include spoilers through Chapter 4.
I enjoyed the Junon area more than the grasslands. There was more variety in the
This discussion will have spoilers through Chapter 3.
Not really much to add as this chapter was basically a trek through the Mythril Mines.
This discussion will have spoilers through Chapter 2.
It took me a while to get back to this game as I was "Final Fantasied out"
Avoiding plot points, this is just to talk about the gameplay of the many, many minigames and how they were worked into FFVII.
I'm a big
This is the hardest minigame I've ever played in a FF game and I think I will actually have to give up on it so fast. Who thought analog sticks on a rhythm
Last Post By: Loony BoB 03-25-2024, 11:10 PMPulling a BoB here and making a separate thread by chapter. Will include any spoilers through chapter 1.
The prologue was surprising.