• Synthesis Items

    1. Materials
    2. Synthesis

    Section A: Hunting and Farming of Materials

    The most important part of Synthesizing is making sure you have the Materials you need! This table is a handy guide to making sure you can farm for the items you need. When you approach a Moogle, you will automatically give it ALL of your items that are used for Synthesis, therefore, reducing your backpack load, and allowing you to leave them there, for when you need them. If you synthesize a synthesis item, or purchase a synthesis item, you must exit the Synthesis screen, and talk to the Moogle, in order to update your inventory status.

    • Item Name and rarity: lists the item's name and item class.
    • Location: which monster drops this item, where item is obtained by treasure chest?
    • Drop Rate: if dropped by a Heartless, or Nobody, then what is the initial drop rate?
    • Sell price: certain synthesis items are able to be purchased, if you obtain enough of them, over the course of the game, and are sold by Moogles for a price, but cannot be sold back.

    Initial Drop Rate is how often you will find an item, if you killed 100 enemies, without any of the abilities called Lucky Lucky equipped. By equipping more of these, the drop rate increases. There are a total of seven of these abilities, 1 for Sora, Donald, and Goofy, Sora's Sweet Memories Keyblade, Donald's Meteor Staff, Goofy's Genji Shield, and the Accessory, Lucky Ring. Jack Sparrow (Port Royal) and Jack Skellington (Halloween Town) also have these abilities.

    Note, that certain items are obtained from the same enemy, but as the story progresses, the location of enemies change from the original, to a new world. This "Battle Level" noted by certain enemies, will inform you where you can encounter this enemy, depending on Battle Level. Battle Level itself determines where and when you will encounter an enemy, and battle level can be checked, while entering the world in Gummi Ship. If a world's battle level changes and a monster is encounter-able at a lower level, but not at a higher level, then the monster is no longer able to be found there. A bestiary is included in the Bestiary page.

    Chart A: Mythril, Bright, Energy, Serenity,
    and Orichalcum ingredients

    The "Bulky Vendor" Heartless' drop rates activate when the Reaction Commands are used by Sora, a list is contained here, and will not be included in the chart. The Reaction command that can be used, is based on the current HP of the Vendor.





    Chart B: Twilight, Dark, Dense, Power, Lucid,
    Frost, Blazing, and Lightning ingredients

    • All Shards are purchasable for 200 Munny after 30 of them are obtained.
    • All Stones can be purchased for 400 Munny after 25 of them are obtained.
    • All Gems can be purchased for 800 Munny after 20 of them are obtained.
    • Crystals cannot be purchased, regardless of how many are collected.

    This means if one collected 30 Frost Shards, you could continue buying Frost Shards for 200 Munny each. This helps in completing the Moogle list, and does not force you to resume hunting for the sold items, as they are purchasable from the Moogles. However, they cannot be sold back. All changes to a Moogle are universal.

    In the Kingdom Hearts II Strategy Guide by BradyGames, the Lightning Crystal and the Lightning Gem are improperly labeled. In the space of the Crystal, is the Gem. However, the only error is the fact that "gem" and "crystal" have switched places.



    Section B: Synthesis List, item uses, Moogle details

    What this section does, is that it informs the viewer of what items can be made by Synthesis, and an explanation of what these items are capable of doing. In the previous section, the author has briefly mentioned the uses of the Orichalcum+.

    Moogles themselves are based on a level system, from level 1 to 9. Improving your Moogle by synthesizing items, is required to complete Jiminy's Journal, and improving a Moogle allows more options to be available, including Free Development, and the ability to use the Modifier ingredients.

    This author will now begin to explain the other uses of other items, especially the modifier ingredients.

    The Bright materials (modifiers) group increases the experience granted to your Moogle when an item is synthesized. For example, if an item grants you 18 EXP when synthesized, and if you attach a Bright material to the item when creating it, it will double the experience granted to 36. Only one may be used at one time. The experience boost also stacks with Energy and Serenity materials. These are the Bright Shard, Stone, Gem, and Crystal..

    The Energy materials (modifiers) group decreases the cost of Synthesis when an item is synthesized. For example, if an item costs 2 Twilight Shards, and if you attach an energy material to the item when creating it, it will cut the cost of the item in half. But when dividing an odd number, the number is rounded UP. 3/2 = 1.5, and since it is rounded UP, 1.5 becomes 2. The decrease in cost also stacks with Bright and Serenity materials. These are the Energy Shard, Stone, Gem, and Crystal.

    The Serenity materials (modifiers) group improves the item that is being made, into a different item. For example, the Mega recipe allows for the creation of the Mega-Potion. Once you have made a Mega-Potion in the first place, attaching a Serenity material while creating the item again will cause a new item to be made. The new item made is also listed at the top of the screen, with an orange bar that says "NEW". This means, for example that a Mega-Potion made with a Serenity material will form the Mega-Ether. If you have already created an item with a Serenity Crystal, choosing it on the Creations screen will force you to use a Serenity material automatically. This means that if you wanted a Mythril Gem, you would NOT attach two Serenity materials, since you can only use one at a time.

    Mythril Shard + two Serenity Shards DOES NOT result in a Mythril Gem.

    The higher version item costs the same materials and provides the same experience as the previous item, excluding the Serenity material. This effect also stacks with that provided by the Bright and Energy materials. These are the Serenity Shard, Stone, Gem, and Crystal.

    In the Kingdom Hearts II Strategy Guide by BradyGames, it incorrectly lists that the recipe required for the Elixir is the Mega Recipe, instead of the Star Recipe. In addition, the guide also incorrectly calls most of the armors with the word, "Bangle", instead of Trinket, Band, etc.

    Also, after the +EXP in the right column, there is a small notation. This will either say what kind of weapon it is, or whether it is an Armor or Accessory. If there is no notation, then it is a consumable item.