Support abilities are ones that you learn as you level and as your drive forms level. These help your party and yourself. You "learn" the Drive ones after a certain level.
2 AP |
Regain balance with (O) when knocked into the air. |
3 AP |
The number of combo that hits increases the air combo finishing damage. |
1 AP |
Add 1 attack to the total of the aerial combo. |
5 AP |
Automatically replaces a fallen party member with another available member. |
3 AP |
Restore 1 HP each second in reserve. |
1 AP |
Set character's limit attack as (/\) when it is available. |
5 AP |
Disable finishing moves and your strength increases by 1 during MP charge. |
4 AP |
Blizzard magic damage increases x 1.2. |
4 AP |
Limit gauge depletes at 80% normal speed. |
3 AP |
Number of combo hits increases damage to the finishing ground combo moves. |
1 AP |
Add 1 attack to the ground combos. |
3 AP |
Drive gauge is refilled as you take damage. |
3 AP |
Defense +2 when your HP is at 25%. |
3 AP |
Draw in dropped orbs from far-away. |
3 AP |
Drive gauge restoration is increased x 1.2 during MP Charge. |
0 AP |
Use repeatedly magic combos. |
3 AP |
Earned experience points is increased when your HP is below or at 25%. |
5 AP |
Double finishing moves after a combo. |
3 AP |
Fire damage is increased by x 1.2. |
5 AP |
Form gauge depletes at 80% the normal speed. |
3 AP |
Automatically revive a fallen party member and retore twice their HP. |
2 AP |
Healing items are boosted x 1.5 when used from the menu. |
4 AP |
Increased orbs and money are dropped from mobs in battle. |
1 AP |
Cure magic is not interrupted when attacked. |
5 AP |
Increases item drop rate x 1.3. |
1 AP |
Automatically target enemies when using attack magic. |
3 AP |
The MP Charge gauge refills x 1.25 times faster. |
0 AP |
The MP Charge gauge refills two times faster. |
0 AP |
The MP Charge gauge refills 1.5 times faster. |
0 AP |
MP is restored when damage is taken. |
2 AP |
Reduces ground and air combo attacks by 1. |
4 AP |
You are left with 1 HP if you obtain too much damage after an attack and deplete your HP to 0. |
2 AP |
The Damage dealt from Reaction Commands is incrased by x1.5. |
2 AP |
See the target's current HP in battle. |
4 AP |
1 HP remains if your HP was depleted to 0 after a powerful attack. |
5 AP |
Summon gauge depletes at 80% of the normal speed. |
0 AP |
USe two keyblades at once. |
5 AP |
Thunder magic damage is increased x 1.2. |