The second of the Cups. Speak to pain and Terror to begin. In this, Drives are available, and the bar fills up quicker, allowing you to use them more often, so take advantage. Be aware of the five minute limit on the Cup, and try to take care of the enemies as quickly as you can. When you get to Cerberus, bust out any Drive Form that you might have, and let loose. If he captures you between his heads, use the Reactions and stun him, allowing you to finish the battle quickly.
Rules of the Cerberus Cup:
The monsters of The Cerberus Cup
Round | Name of Opponents | Numbers | HP |
# 1 | Air Pirate | 2 | 64 |
Trick Ghost | 2 | 102 | |
# 2 | Driller Mode | 3 | 45 |
Hammer Frame | 3 | 102 | |
# 3 | Tornado Step | 3 | 64 |
Wight Knight | 3 | 64 | |
# 4 | Living Bone | 2 | 128 |
Silver Rock | 4 | 32 | |
# 5 | Fiery Globe | 5 | 32 |
Icy Cube | 5 | 32 | |
Shaman | 3 | 64 | |
# 6 | Aerial Knocker | 2 | 64 |
Fortuneteller | 2 | 64 | |
# 7 | Toy Soldier | 1 | 160 |
Cannon Gun | 3 | 64 | |
# 8 | Luna Bandit | 5 | 64 |
# 9 | Emerald Blues | 4 | 64 |
Fat Bandit | 1 | 160 | |
# 10 | Cerberus | 1 | 960 |