The second of the Cups. Speak to Hades to begin, he is located in his chambers. The second of the Paradox Cups. Nearly identical to the normal cup which shares its name, except that the Hit Points of the enemies are now higher, and much more painful to endure. Follow the same strategy as you used in the original Cup. However, you will most likely have Final Form at this point, so take full advantage of it. Especially during the Cerberus fight; this is essentially identical to that in the original Cup.
Let's recap the first Cerberus cup: In this, Drives are available, and the bar fills up quicker, allowing you to use them more often, so take advantage. Be aware of the five minute limit on the Cup, and try to take care of the enemies as quickly as you can. When you get to Cerberus, bust out any Drive Form that you might have, and let loose. If he captures you between his heads, use the Reactions and stun him, allowing you to finish the battle quickly.
Rules of the Cerberus Cup:
The monsters of The Cerberus Cup
Round | Name of Opponents | Numbers | HP |
# 1 | Air Pirate | 2 | 133 |
Trick Ghost | 2 | 213 | |
# 2 | Driller Mode | 3 | 93 |
Hammer Frame | 3 | 213 | |
# 3 | Tornado Step | 3 | 133 |
Wight Knight | 3 | 133 | |
# 4 | Living Bone | 2 | 333 |
Silver Rock | 4 | 67 | |
# 5 | Fiery Globe | 5 | 67 |
Icy Cube | 5 | 67 | |
Shaman | 1 | 133 | |
# 6 | Aerial Knocker | 2 | 133 |
Fortuneteller | 2 | 133 | |
# 7 | Toy Soldier | 1 | 333 |
Cannon Gun | 3 | 93 | |
# 8 | Luna Bandit | 5 | 133 |
# 9 | Emerald Blues | 4 | 133 |
Fat Bandit | 1 | 333 | |
# 10 | Cerberus | 1 | 1995 |