Abilities in KH II are learned as you level, proceed into the story and can be character to character specific. In other words, you can get a special animated ability if Sora is teamed up with a specific person in the party. Limits are also available and they are quite fun to trigger!
You can set up your abilities, allies abilities and party abilities from the menu. Have fun!
3 AP |
Powerful finishing move for aerial combos. |
0 AP |
Midair attack with ([]). |
2 AP |
Air-Dash to flying targets and attack with spinning swipes. |
2 AP |
Leaping attack towards airborne targets |
0 AP |
Second Keyblade attacks on its own. |
1 AP |
Set Final Form to Reaction Command if HP is at 25% or less. |
1 AP |
Set Master Form to Reaction Command if HP is at 25% or less. |
1 AP |
Set Valor Form to Reaction Command if HP is at 25% or less. |
1 AP |
Set Wisdom Form to Reaction Command if HP is 25% or less. |
1 AP |
Use fire magic while dashing at the enemy. (Jack Skellington only) |
2 AP |
Use Thunder Magic. (Jack Skellington only) |
2 AP |
Throw bombs at the enemies. (Jack Sparrow only) |
0 AP |
Combo finishing move that attacks multiple enemies. |
0 AP |
Combo finishing move that knocks enemies back. |
0 AP |
Knock enemy into the air with ([]) |
4 AP |
Counter attack near-by foes when using the Guard Ability. |
0 AP |
Increased magic power, Aerial Magic Casting. |
3 AP |
Restore Party's HP at 60% of Maximum. (Riku Only) |
2 AP |
Stop enemy movements, initiated by Sora. (Riku/Sora Combo) |
2 AP |
Block enemy attacks, initiated by Sora. (Riku/Sora Combo) |
0 AP |
Hold [] to run at high speed. (Lion Sora Only) |
0 AP |
Pull nearby enemies and pummel them wit a finishing combo. |
2 AP |
Dash through the air and slice enemies. |
2 AP |
Damage nearby enemies. |
2 AP |
Donald can use Blizzard / Blizzara / Blizzaga Magic. |
3 AP |
Donald can use Cure / Cura / Curaga. |
2 AP |
Donald can use Fire / Fira / Firaga. |
2 AP |
Donald can use Thunder / Thundara / Thundaga. |
3 AP |
Powerful magic-based finishing combos that surrounds Sora. |
2 AP |
Dash in and repeatedly attack the enemy. (Beast only) |
2 AP |
Repeated attacks against a single enemy. |
0 AP |
Powerful finishing combo against a single target. |
0 AP |
Powerful finishing combo that hits multiple enemies. |
0 AP |
Powerful spinning air combo finishing move. |
0 AP |
Combo finishing move that attacks surrounding enemies with ([]). |
5 AP |
Leaping attack at the end of a combo with ([]). |
2 AP |
Dash through the air wrapped in fire. |
2 AP |
Knock down nearby enemies. |
2 AP |
Goofy throws his shield at the enemy. |
2 AP |
Goofy draws in, stuns and attacks near by enemies. |
2 AP |
Goofy rides his shield and bounces enemies towards Sora. |
2 AP |
Attack surrounding enemies with a battle cry. (Simba only) |
2 AP |
Guard and deflect enemy attacks. |
3 AP |
Thrusting combo-Finishing move that breaks the opposing enemy guard. |
3 AP |
Restore the party's HP at double power. |
3 AP |
Restore's the party's health by 60% maximum. |
2 AP |
Left to right slash during an air-combo. |
2 AP |
Use homing blizzard magic against enemies. (Jack Skellington only) |
0 AP |
Magic casting time decreased. |
0 AP |
Magic combo finishing move is powered up. |
0 AP |
Increased magic power |
0 AP |
Repeated finishing move against a single enemy. |
0 AP |
Hover instead of running, you can attack while moving. |
2 AP |
Mulan attacks nearby enemies with Mushuu on her shoulder. (Mulan/Ping only) |
2 AP |
Punishing sword attack. (Jack Sparrow) |
0 AP |
Combo finish move in the middle of another combo with ([]) |
0 AP |
Leap at the target and attack with ([]). |
2 AP |
Attack nearby enemies with thunder magic. (Tron) |
2 AP |
Force enemies to drop orbs. |
2 AP |
Throw multiple knives at enemies. (Jack Sparrow) |
3 AP |
Regain balance and attack with ([]) when knocked into the air. |
0 AP |
Regain balance and attack with ([]) when knocked into the air. |
0 AP |
Attack while using Dash with (X) |
2 AP |
Tron throws homing discs on the enemy. (Tron) |
2 AP |
Series of rapid attacks. |
2 AP |
Stun enemies with repeated attacks. (Aladdin) |
2 AP |
Dash in and attack far-away enemies. |
0 AP |
Air combo finishing move that attacks multiple enemies. |
0 AP |
Combo finishing moves that pierces an enemy upwards. |
4 AP |
Knock an enemy into the air during a combo with ([]). |
0 AP |
Shoot magic bullets instead of swingning the Keyblade. |